The language is the Eh programming language. The syntax is similar to JavaScript, except that instead of a line ending with a semicolon, it ends with a comma, a space, the word "eh" and a question mark (?). For example:
var src = 'script', eh? var s = '', eh? s += 'Hello', eh? s += ' ', eh? s += 'World', eh? s += ' from ' + src, eh? console.log(s), eh?This will print the following to the JavaScript console:
Hello World from scriptAn Eh script can be included inline using the "text/eh" type:
Or loaded from an external script file:
Here's the source code for the Eh compiler (in JavaScript) named eh.js:
// eh compiler window.onload = function() { // execute eh code function executeEh(src) { eval(src.replace(/,\seh\?/g, ';')); } // load eh scripts var scripts = document.getElementsByTagName('script'); for (var s=0; s < scripts.length; s++) { if (scripts[s].type === 'text/eh') { if (scripts[s].src) { // execute external eh scripts var extScript = new XMLHttpRequest(); extScript.open("GET", scripts[s].src, true); extScript.send(); extScript.onreadystatechange = function() { if ((extScript.readyState== 4) && (extScript.status == 200)) { executeEh(extScript.responseText); } }; } else { // execute inline eh scripts executeEh(scripts[s].innerHTML); } } } }Eh supports all major JavaScript libraries and APIs.
Here's a Plunker to demonstrate: http://plnkr.co/edit/ASrEWq3uoZgi6TwolGLd
If you make an Eh script, comment below and let me know!
You of course forgot the most critical part of he "eh?" syntax. The #Hoser directive, the XML property (Note, usually there are about 72 entries there) and then of course the replacement to the Not (!) which is actually 'No' and instead of True or False you have 'Noway' and 'YesWay' :)
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